Sports – Earlybirds Invest https://earlybirdsinvest.com Latest Crypto News Fri, 08 Aug 2025 19:40:39 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.9 https://i0.wp.com/earlybirdsinvest.com/wp-content/uploads/2024/12/cropped-New-Project-2024-12-17T235703.455.png?fit=32%2C32&ssl=1 Sports – Earlybirds Invest https://earlybirdsinvest.com 32 32 240146708 How kids’ sports got so serious https://earlybirdsinvest.com/how-kids-sports-got-so-serious/ https://earlybirdsinvest.com/how-kids-sports-got-so-serious/#respond Fri, 08 Aug 2025 19:40:38 +0000 https://earlybirdsinvest.com/how-kids-sports-got-so-serious/

This story originally appeared in Kids Today, Vox’s newsletter about kids, for everyone. Sign up here for future editions.

When Aly was a little kid, “sports” consisted of playing on a playground or maybe standing in a hockey goal in the driveway while her big brother shot pucks at her face.

The latter might have served as “organic training,” she told me. Aly became a multi-sport athlete — running, swimming, and, ultimately, playing Division I college lacrosse in the early 2000s. But her early sports experience “was all play-based,” she said. Maybe it wasn’t always fun (I, for one, would prefer hockey pucks stay out of my face), but it definitely wasn’t serious.

Today, Aly, who asked that I use only her first name to protect her family’s privacy, has three kids who are starting to play sports themselves. What they’re experiencing is a world away from the casual driveway games of her youth, she told me.

Over the last few decades, youth sports in America have become big business. Free park- and community-based teams have increasingly been replaced by private pay-to-play options, which can be expensive. A survey by the Aspen Institute’s Project Play initiative found that the average family spent $1,016 on their child’s primary sport in 2024, up 46 percent since 2019. Some families spent nearly $25,000.

The stakes have changed, too, with more families viewing sports as a child’s ticket to college and a comfortable life, rather than just a fun way to spend a Saturday afternoon. And as pay-to-play programs crowd out other options, families can find themselves priced out — or sucked in — even if they’d prefer a more relaxed approach.

The result is bad for kids, both those excluded by the expense of the pay-to-play system and those whose families succumb to its pressures, putting them at risk of depression, anxiety, and overuse injuries. It’s bad for parents, whose lives increasingly revolve around shuttling kids to sporting events. And it’s bad for all of us if youth sports becomes a culture-war obsession and a decidedly imperfect substitute for a working safety net.

“Sports are not that important,” said Linda Flanagan, author of Take Back the Game: How Money and Mania Are Ruining Kids’ Sports—and Why It Matters. “The idea that athletics should be the organizing principle of family life is crazy.”

Why grown-ups started panicking about youth sports

The professionalization of youth sports, as many observers call it, began in the 1970s, as inflation led municipal recreation departments to cut their budgets and get rid of free sports programs, Flanagan said. Private companies and nonprofit organizations filled the void, often charging fees.

At the same time, the cost of college was going up, and admissions were becoming more competitive. Parents were increasingly desperate for an edge.

Sports offered that edge in two ways, said Jessica Calarco, a sociology professor at the University of Wisconsin-Madison and the author of Negotiating Opportunities: How the Middle Class Secures Advantages in School. Talented athletes whose families couldn’t afford college could aim for athletic scholarships, and middle-class kids who couldn’t get in to the college of their choice could lean on sports as what Calarco calls “an underdiscussed form of affirmative action.”

What parents are buying when they shell out thousands of dollars for kids sports is “a chance to help their child get into a school that they couldn’t get into on their academics alone,” Calarco said.

As it turns out, sports are different when they’re a means to an end, rather than just a fun activity. Today, kids are encouraged to specialize in a single sport, and to play it year-round, rather than in a single season, Aly said. The pressure can start as young as 4 or 5 years old.

Youth sports are also more focused on winning and skill development instead of recreation and enjoyment, Flanagan said. In some cases, rest, unstructured play, and even practice time give way to constant competition. “There’s literally just play, play, play as much as you can,” said Luka Ojemaye, a postdoctoral fellow at Stanford who has studied athletes’ mental health.

Essentially, kids’ sports have gone from “child-driven to adult-driven,” Flanagan said.

How youth sports today are failing kids

Perhaps unsurprisingly, the shift to an adult-driven model of youth sports has not been good for kids. Injuries are on the rise — the result of “playing too much in a structured setting,” Flanagan said. ACL tears, which are particularly concerning because they can lead to arthritis, increased 25.9 percent between 2007 and 2022, according to Project Play, with girls especially at risk.

Young athletes’ mental health has also suffered. Sports can be protective for kids’ mental wellbeing, providing opportunities for physical activity and being with friends, Flanagan said. But those benefits are squandered when young people are under too much pressure. Anxiety in high school athletes has been increasing over the last decade, and one study found that more than half of such athletes reported stress, with 15 percent saying they were “very” or “extremely” stressed.

Enjoying multiple sports helped Aly stay grounded as a student athlete, she told me. “I played lacrosse in college, but I never put all my self-worth into that sport, because I played so many other sports that brought me joy,” she said.

Aly worries for kids who are encouraged to choose one sport to play year round when they’re in kindergarten. She wants her own kids to have the same relaxed, play-based experience she did, but her 7-year-old loves lacrosse. If year-round teams are where her peers are, it’s going to be hard to say no. “We’re all getting sucked into it,” Aly said.

The professionalization of youth sports is bad for young athletes, but it’s also bad for kids who never get the chance to play at all. Pay-to-play teams have crowded out many of the remaining park- or community-based leagues, making it harder for families to find affordable options. “It’s a self-reinforcing cycle,” Calarco said.

The result is a class divide in sports participation and physical activity that’s been growing wider over the last 10 years. One study by the Centers for Disease Control and Prevention found that 70 percent of kids from families making over $105,000 a year participated in sports in 2020, compared to just 31 percent of kids living at or below the poverty line. In short, lower-income kids are losing access to the physical and mental benefits that sports once provided, and they’re missing out on the pathway to college that sports can (sometimes) provide today.

Youth sports matter for everyone

The transformation of youth sports into a serious, adult-driven concern is part of a larger shift in American life, experts say. “We live in a society without a sturdy safety net,” Calarco said, which “creates a lot of precarity and a lot of inequality.” Parents, fearful their kids will fall down a rung on an increasingly rickety class ladder, are ever more obsessively seeking ways to maintain a sense of security.

That’s getting even harder now that the Trump administration is chipping away at funding for higher education, Calarco said, including attempting to reduce the size of Pell grants for low-income students (something Congress has blocked so far). With education increasingly uncertain and unequal at every level, excelling in sports may seem like a more reliable ticket to a good life.

The focus on youth sports as a way to get ahead may be part of why Republicans have had so much success stoking fear around young trans athletes, some say. “If families can use these sports as a tool to help give their kids an edge in a highly competitive, highly unequal society, then it can feel like a threat if it seems as though someone is cutting in unfairly,” Calarco said, likening concerns over trans athletes to lawsuits by white students over affirmative action.

Given the forces behind the rising professionalization of youth sports, it’s hard to imagine turning back the clock. But some parents are getting tired of the expense of pay-to-play teams, Flanagan said.

The reality is that these teams probably aren’t a good investment. Only about 6 percent of high school athletes go on to play in college, and only some of those get scholarships. If what families care about is college, they might be better off investing the money they spend on sports in a 529 account, Calarco said.

Ideally, changes in youth sports would come from a collective understanding that all kids deserve access to fun, low-pressure physical activity. But failing that, maybe sports can be fun again if more parents recognize that they are not, in fact, a particularly good way of safeguarding class position. As Flanagan put it, “parents are going to have to vote with their feet.”

Ohio and other states are working to give young children with disabilities better access to child care centers, but cuts to Medicaid could complicate those efforts.

Medicaid cuts could also hamper K-12 schools’ ability to offer services like counseling and speech therapy to kids.

On a happier note, an “Intergenerational Summer Camp” in Fullerton, California, brought 8- to 14-year-olds together with volunteer grandmas to help combat loneliness.

My little kid has moved on from We Are in a Book! to There Is a Bird on Your Head, which is about exactly what it sounds like.

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Lamborghini to Debut Temerario Sports Car in the Metaverse https://earlybirdsinvest.com/lamborghini-to-debut-temerario-sports-car-in-the-metaverse/ https://earlybirdsinvest.com/lamborghini-to-debut-temerario-sports-car-in-the-metaverse/#respond Mon, 07 Jul 2025 14:30:29 +0000 https://earlybirdsinvest.com/lamborghini-to-debut-temerario-sports-car-in-the-metaverse/

Luxury car manufacturer Automobili Lamborghini said it will debut its latest sports car in the metaverse.

The Temerario and its GT3 counterpart will be available as limited edition digital collectibles in open-world metaverse Wilder World, according to an emailed announcement shared with CoinDesk on Monday.

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The metaverse is a virtual reality world allowing humans to interact with each other, play games and transact, often involving digital version of real-life items.

There was a lot of hype around the metaverse during the digital asset bull market of 2021, with Mark Zuckerberg renaming Facebook “Meta” to reflect its focus in this area.

However, much of this interest faded over the subsequent two years, as user engagement stagnated and many companies shifting their attention to artificial intelligence (AI).

Lamborghini however is seemingly undeterred, teaming up with Web3 investment and development heavyweights Animoca Brands last year to create digital experiences for fans and customers.

The Italian car company is offering 590 Temerario streetcars and 10 of the GT3 counterparts for $300 apiece from July 11. The digital sportscars will be mintable on Wilder World, non-fungible token (NFT) marketplace OpenSea and Lamborghini’s own Web3 platform Fast ForWorld.

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Why sports fans are AI’s perfect users https://earlybirdsinvest.com/why-sports-fans-are-ais-perfect-users/ https://earlybirdsinvest.com/why-sports-fans-are-ais-perfect-users/#respond Mon, 21 Apr 2025 07:52:00 +0000 https://earlybirdsinvest.com/why-sports-fans-are-ais-perfect-users/

The following is a guest post and opinion from Mitch Liu, CEO at Theta Lab.

The debate around artificial intelligence often focuses on “knowledge workers” and creative professionals, but there’s a compelling case that sports fans may be the ideal early adopters of AI technology. While industries like real estate, e-commerce, and education lead current chatbot adoption, professional sports present a unique opportunity for AI to enhance rather than simply automate the user experience.

Sports naturally generate the kind of structured information that current AI systems handle best: statistics, schedules, historical data, and clear performance metrics. Unlike more nebulous domains, sports provide concrete data points and clear outcomes that AI can analyze effectively. The predictable cadence of games and seasons also creates natural cycles for gathering data and testing new features.

But the real advantage lies in how sports fans already consume information. They’re used to engaging with multiple data streams simultaneously—watching games while checking stats, following social media commentary, placing hopeful sports bets, and engaging in real-time discussions. This behavior aligns perfectly with AI’s ability to process and synthesize information from various sources.

Following the Numbers and Creating Experiences

Recent academic research supports this potential. An October 2024 review published in AI and Tech in Behavioral and Social Sciences found that AI is already transforming sports through enhanced analytics, predictive modeling, and personalized fan experiences. The key is that these use cases don’t replace the core emotional experience of being a fan—they augment it.

Consider how the NFL has integrated AI into its operations. The league’s Digital Athlete program, launched in 2024, uses machine learning to analyze player data and predict injury risks. While primarily focused on player safety, this same tech could help fans understand the game at a deeper level and provide insights into player performance and team dynamics that weren’t previously accessible. FIFA Manager might never be the same again!

More direct applications are emerging in fan engagement. The NHL teams, the Vegas Golden Knights and New Jersey Devils, for instance, recently partnered with our team at Theta Labs to develop an AI-powered chatbot that assists fans with inquiries about upcoming games, tickets, broadcasts, statistics, merchandise, and other curated team news and information. These interactive tools, named Sir Lancelbot and Bott Stevens, are available 24/7 on the teams’ official websites, enhancing the fan experience by providing timely and accurate responses through a customized and branded AI agent.

With a strong foothold being carved out in traditional sports, this technology is proving to click with fandoms and communities looking for ways to digitally interact with their favorite teams. It is going exceptionally well with traditional sports, but esports—with top games like Valorant, League of Legends, Rocket League, and CS—offers an even more incredible opportunity, potentially with a higher ceiling. With digitally native games, leagues, teams, and fandoms, it is an incredibly tailored use case for agentic AI.

This type of real-time proactive technology is capable of adding an interactive and life-like experience seamlessly into a digitally native environment, and some teams are already creating these experiences. Remember seeing your local club’s mascot on the sidelines at games? With agentic AI agents, those mascots can be created to have the same team spirit and aesthetics with the added benefit of infinite team and league knowledge and 24/7 interactivity. Missed a play? Just ask your team’s agent and get a recap in real time.

The Personalization Opportunity

This points to a broader opportunity: using AI to create more personalized and interactive fan experiences. Traditional sports media follows a one-size-fits-all model, but AI enables customization at scale and hyper-personalization. A casual fan might receive basic strategy explanations, while a dedicated follower gets advanced tactical analysis—all generated in real time from the same underlying game data.

This tech is particularly suited to addressing common fan pain points. Want to understand why your team’s defense collapsed in the fourth quarter? AI can analyze tactical patterns and explain the breakdown. Wondering about the historical context of a player’s performance? AI can instantly surface relevant comparisons and trends. These capabilities don’t diminish the emotional core of fandom—they enhance it by adding layers of understanding and engagement.

AI With Purpose

However, sports organizations need to approach this thoughtfully. The goal isn’t to replace traditional fan experiences but to augment them. The best implementations will feel natural and intuitive, adding value without forcing technology into places where it doesn’t belong. The human elements of sports—the community, the drama, the unexpected moments—must remain central.

The infrastructure for this transformation is already emerging. Decentralized blockchain platforms like Theta EdgeCloud are making high-performance AI computing more accessible, while advances in natural language processing are enabling more natural fan interactions. The key is applying these capabilities in ways that genuinely enhance the fan experience rather than simply chasing technological novelty.

Sports fans may not fit the typical early adopter profile, but as a group, they are shaping up to be the next frontier for driving AI adoption: regular engagement with structured data, comfort with multiple information streams, a desire for deeper understanding of their passion, and a willingness to spend a lot of time on it. As AI continues to evolve, the sports industry has an opportunity to lead rather than follow—creating experiences that demonstrate how technology can enhance rather than replace human connection.

The real question isn’t whether AI will transform the sports fan experience, but whether sports and esports organizations will seize the opportunity to shape that transformation thoughtfully and purposefully. Those that do may find themselves not just improving fan engagement, but helping to define how AI technology can enhance human experiences more broadly.

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Sweet to Launch Crypto Rewards in Telegram Sports Games via TON https://earlybirdsinvest.com/sweet-to-launch-crypto-rewards-in-telegram-sports-games-via-ton/ https://earlybirdsinvest.com/sweet-to-launch-crypto-rewards-in-telegram-sports-games-via-ton/#respond Thu, 10 Apr 2025 16:09:42 +0000 https://earlybirdsinvest.com/sweet-to-launch-crypto-rewards-in-telegram-sports-games-via-ton/

Sweet, the company behind the official digital collectibles platforms for the National Hockey League (NHL) and Major League Soccer (MLS), is introducing a new rewards system through mini-games on Telegram. The games—Ice Snake and Glove Hero—will allow users to earn in-game gems that can later be exchanged for a new cryptocurrency called $SCOR, which will run on The Open Network (TON).

Although the token has not yet launched, Sweet plans to integrate it across its digital ecosystem, including its licensed platforms for NHL and MLS digital collectibles.

The games are now live on Telegram, but they currently do not include any official sports branding.

Sweet to Launch Crypto Rewards in Telegram Sports Games via TON
Source: SCOR

What is Sweet?

Sweet is a technology company that operates digital collectible platforms for major sports leagues. It runs NHL Breakaway and MLS Quest, which allow fans to purchase and trade officially licensed NFTs representing players, teams, and moments from each league.

These platforms are part of a growing market of blockchain-based fan engagement tools. Sweet’s latest initiative extends beyond digital collectibles, entering the gaming space with the addition of Telegram-based mini-games.

The two new games—Ice Snake and Glove Hero—are available via the Telegram channel “SCOR on Sweet.” They feature simple mechanics and retro-style visuals and are designed around hockey and football themes. Whilst not officially branded by the NHL or MLS, the games are seen as a first step in exploring interactive formats that could eventually tie into licensed properties.

Sweet to Launch Crypto Rewards in Telegram Sports Games via TON
Source: Scor

How to earn $SCOR?

$SCOR is a forthcoming digital token that will operate on The Open Network (TON)—a blockchain initially developed by Telegram’s founding team. Sweet has indicated that $SCOR will eventually be accepted on its licensed collectible platforms and may be used for purchasing NFTs or other digital assets. A teaser video from the company also suggests additional sports-themed games may be in development, covering cricket, baseball, and racing. However, details about the timeline for token availability and further game releases have not been confirmed.

Players can earn in-game gems by participating in the games and whilst these gems are not yet linked to real-world value, they are intended to be convertible into $SCOR once the token goes live.

According to the team, $SCOR will have a total supply of 4 billion tokens. Of this, 44% is set aside for user incentives and rewards. Other portions are allocated to a private sale (21%), early contributors and the team (15%), and various reserves and partners.

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Sweet's SCOR Token Integration Bridges Sports and Web3 Gaming https://earlybirdsinvest.com/sweets-scor-token-integration-bridges-sports-and-web3-gaming/ https://earlybirdsinvest.com/sweets-scor-token-integration-bridges-sports-and-web3-gaming/#respond Wed, 09 Apr 2025 22:38:43 +0000 https://earlybirdsinvest.com/sweets-scor-token-integration-bridges-sports-and-web3-gaming/

Sweet, a platform focused on sports fan engagement, plans to introduce a new rewards token called SCOR within its Web3 ecosystem. Participants can collect Gems by playing a series of sports mini-games on the “$SCOR on Sweet“ Telegram channel, then convert those Gems into SCOR when the token is publicly launched.

SCOR, supported by the SCOR Foundation, aims to serve as an entry point for digital collectibles, premium upgrades, merchandise, and other exclusive benefits tied to professional sports through Sweet’s Web3 platform.

SCOR’s Role in Sweet’s Expanding Ecosystem

Sweet has partnered with major sports organizations such as the NHL, MLS, select NBA teams, and Formula 1 partners, leveraging blockchain-based features to enrich fan experiences. By introducing SCOR, Sweet aims to connect sporting communities and casual gamers who may be less familiar with Web3 applications.

Through accessible retro-style mini-games, users can gather Gems by completing tasks like achieving high scores, referring friends, taking part in community discussions, connecting a wallet, and linking a Sweet account. Gems can also be used to complete challenges and maintain activity streaks.

Source: Sweet

Once SCOR launches, these Gems convert into tokens, offering tangible rewards within the platform. This approach appears designed to encourage sustained involvement and create a more interactive environment for fans.

“Integrating $SCOR into our platform is all about making sports fandom even more exciting and rewarding. With the introduction of $SCOR, fans can now earn real rewards that enhance the connection between pro sports and their fans in a fun and rewarding way,” said Sweet CEO Tom Mizzone.

The TON Protocol and Tokenomics

SCOR is built on the TON protocol, which is noted for its speed and scalability. The token supply is capped at four billion, with 44% allocated to ecosystem growth. This portion is intended to foster in-game incentives and community engagement strategies, potentially offering long-term value for token holders.

The underlying infrastructure aims to accommodate users who are either new to Web3 or accustomed to more traditional gaming. According to Alena Shmalko, Ecosystem Lead at TON Foundation, “We are thrilled to see $SCOR integrated into Sweet’s platform, pushing forward the adoption of blockchain in sports and gaming.”

Gamified Experiences and Beyond

On the user-facing side, Sweet’s platform ties each mini-game to various professional sports partnerships, encouraging fans to engage with digital collectibles, interactive challenges, and merchandise opportunities. Individuals who accumulate Gems through gameplay can convert them into SCOR, granting access to premium features, in-app upgrades, and items that correlate with real-world sports.

Sweet has previously released experiences like NHL Breakaway and MLS QUEST, which illustrate how blockchain elements can add a dynamic layer to sports fandom.

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5 Games That Prove Why Sports Is Web3’s Leading Genre https://earlybirdsinvest.com/5-games-that-prove-why-sports-is-web3s-leading-genre/ https://earlybirdsinvest.com/5-games-that-prove-why-sports-is-web3s-leading-genre/#respond Tue, 04 Mar 2025 16:15:55 +0000 https://earlybirdsinvest.com/5-games-that-prove-why-sports-is-web3s-leading-genre/

Think of any video game genre, and you can be assured that it has found a Web3 counterpart in recent years. FPS titles, platformers, trading card games, RPGs, MMOs – they’ve all seen the Web3 treatment. Whilst individual games in each of these genres has seen success, one genre of games in particular has captured regular acclaim – sports.

Sports games are perfectly suited to Web3 gaming. Combining team-building, strategy, management and more, it’s a genre that seems purpose-built for Web3 integration. More than any other genre, it is Web3 sports games that have done the most to onboard traditional gamers and collectors into the Web3 industry.

Here’s 5 of the leading Web3 sports games that prove it.

Web3 Sports Games - FIFA Rivals
Source: FIFA Rivals

FIFA Rivals

Although it is still several months away from a public release, with its American football counterpart NFL Rivals having already enjoyed over 8 million downloads, we have a good idea of what’s in store for FIFA Rivals.

Developed by Mythical Games, FIFA Rivals will see players manage a roster of officially-licensed professional football stars, building a dream team to dominate on the pitch in both PvP and PvE matches.

Over 100,000 users have already registered their interest in the Mythical Marketplace – where in-game assets for both NFL Rivals, and likely FIFA Rivals, will be traded. By tapping in to the world’s most popular sport, we can expect those numbers to skyrocket – and prove why Web3 technology will be a staple of the next generation of gaming.

Web3 Sports Games - Rumble Kong League
Source: Rumble Kong League

Rumble Kong League

Sports games don’t have to be realistic to be successful – and Rumble Kong League is a perfect example of that.

Rumble Kong League takes the sport of 3v3 basketball and gives it a creative twist. Players build a roster of cartoon-styled, anthropomorphic apes – using the game’s built-in NFT marketplace – and take to the court in fast, furious and high-octane matchups against both other players and PC opponents.

On top of that, players can explore the world of Athlos City, hang out with their friends and other players, and complete a variety of courtside quests for exclusive rewards. Rumble Kong League brings the excitement of arcade classics to mobile, with a blockchain boost that every player can enjoy.

Web3 Sports Games - zkRace
Source: zkRace

zkRace

Horse racing is a sport that has seen several Web3 iterations – and zkRace is one of the very best.

Formerly known as DeRace, zkRace sees players build and manage a stable of NFT-powered steeds, training them to compete in highly-competitive events across a series of racecourses. You might not have thought that there would be many Web3 horse racing fans out there – but combine stellar gameplay with furious competition, and you’ve got a winner on your hands.

The game features a fully-fledged NFT marketplace, where superior steeds are bought and sold. This gives players an additional incentive – a way to earn through training, developing and trading the very best steeds around. With races taking place every few minutes, 24 hours a day, with zkRace, there’s always action out on the racecourse.

Web3 Sports Games - NBA Top Shot
Source: NBA Top Shot

NBA Top Shot

No list of the best Web3 sports games would be complete without NBA Top Shot.

Essentially an officially-licensed card-collecting title – rather than an out-and-out game – the impact and influence of NBA Top Shot cannot be understated. The game was the first Web3 title to see widespread mainstream recognition, enticing millions of basketball fans around the world to dive into the action and collect the hottest shots, dunks and moments in NBA history.

Though its heyday appears to be behind it, NBA Top Shot remains a pillar of the Web3 sports genre. With the officially-licensed IP allowing the sports biggest stars to be front-and-centre, its no surprise that fans followed – and with those fans eager to get their hands on limited edition moments in the history of the sport, the success of NBA Top Shot was a slam dunk.

Web3 Sports Games - Step App
Source: Step App

Step App

Move-to-Earn games are one of the most recent developments in Web3 gaming, turning physical movement in the real world into blockchain-based rewards. Step App is one of the innovators that’s leading the way.

As you walk, jog and run in the real world, each step translates into token rewards that can be redeemed for a range of digital and physical rewards. This includes items such as sneakers and headphones, to exclusive deals and discounts.

With over 300,000 users in over 100 countries, Step App is not just a revolution in Web3 gaming, but has also become a vital tool in improving the wellness of its users. Adding additional incentives to the benefits of exercise is a no-brainer – and we’re certain Step App will be one of the first of many to incorporate blockchain-based features such as these in future.

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