graphics – Earlybirds Invest https://earlybirdsinvest.com Latest Crypto News Thu, 26 Jun 2025 06:03:00 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.9 https://i0.wp.com/earlybirdsinvest.com/wp-content/uploads/2024/12/cropped-New-Project-2024-12-17T235703.455.png?fit=32%2C32&ssl=1 graphics – Earlybirds Invest https://earlybirdsinvest.com 32 32 240146708 Nvidia DLSS 4 transformer model exits beta, set to bring improved graphics to more games https://earlybirdsinvest.com/nvidia-dlss-4-transformer-model-exits-beta-set-to-bring-improved-graphics-to-more-games/ https://earlybirdsinvest.com/nvidia-dlss-4-transformer-model-exits-beta-set-to-bring-improved-graphics-to-more-games/#respond Thu, 26 Jun 2025 06:02:59 +0000 https://earlybirdsinvest.com/nvidia-dlss-4-transformer-model-exits-beta-set-to-bring-improved-graphics-to-more-games/

Why it matters: Most people think of multi-frame generation when they hear about Nvidia DLSS 4, but the transformer model upgrade in DLSS Super Resolution might be the update’s most consequential upgrade. Many games can already benefit from the feature, and it’s likely to become the standard across upcoming releases.

The latest version of Nvidia’s DLSS Super Resolution and Ray Reconstruction SDK, released on Wednesday, brings the transformer model out of beta. Promoting the upscaling technology into DLSS’s stable branch will likely broaden its adoption in upcoming PC games.

First introduced in January alongside Nvidia’s RTX 50 series graphics cards, the vision transformer model replaces the long-standing convolutional neural network previously used in DLSS. This marks the most substantial improvement to Nvidia’s image reconstruction method since DLSS 2 popularized the technology in 2020.

Also read: DLSS 4 Upscaling at 4K is Actually Pretty Amazing

Although DLSS has earned praise for using machine learning to scale images to higher resolutions with good image quality over the past several years, the process isn’t without visual flaws. Issues that often occur include ghosting, shimmering, and smearing. Ray Reconstruction, which combines denoising for ray tracing with the DLSS algorithm, can also sometimes worsen the problem.

DLSS 4’s transformer model alters the algorithm to minimize these blemishes, resulting in a noticeably cleaner image, even when upscaling from half resolution in performance mode.

Our testing shows that, while AMD’s competing FSR 4 method beats DLSS 3, DLSS 4’s transformer model takes the lead. While Nvidia’s marketing for DLSS 4 mostly focuses on multi-frame generation, which is exclusive to the RTX 50 series GPUs, the transformer model which improves upscaling quality on games supports RTX 20 series and newer.

Also check out: DLSS 4 Ray Reconstruction Analysis: Fixing Ugly Ray Tracing Noise

While many prominent games such as Doom: The Dark Ages, Dune: Awakening, Stellar Blade, and F1 25 have adopted the beta version of DLSS 4 since January, some notable recent titles still default to DLSS 3, such as The Alters, Oblivion Remastered, Expedition 33, and Assassin’s Creed Shadows.

The next major game to upgrade to DLSS 4 will likely be Diablo IV when the Season 9 update launches on July 1.

Users can also force DLSS 4’s transformer model into many older DLSS-compatible titles in the Nvidia App by navigating to Graphics > selecting the desired game > clicking on DLSS Override Model Presets under Driver Settings > and selecting Latest in the drop-down menu.

You can also try third-party apps like DLSS Swapper, DLSS Updater, or Optiscaler.

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The PlayStation 5 is powered by a GPU roughly equal to which PC graphics card? https://earlybirdsinvest.com/the-playstation-5-is-powered-by-a-gpu-roughly-equal-to-which-pc-graphics-card/ https://earlybirdsinvest.com/the-playstation-5-is-powered-by-a-gpu-roughly-equal-to-which-pc-graphics-card/#respond Thu, 22 May 2025 22:35:25 +0000 https://earlybirdsinvest.com/the-playstation-5-is-powered-by-a-gpu-roughly-equal-to-which-pc-graphics-card/ Choose wisely! The correct answer, the explanation, and an intriguing story await.

The PlayStation 5 is powered by a custom AMD GPU based on the RDNA 2 architecture. In terms of performance, it is roughly equivalent to the AMD Radeon RX 6700 XT. This custom GPU features 36 compute units operating at variable frequencies of up to 2.23 GHz, delivering approximately 10.28 teraflops of graphical processing power.

While these specs place it in the same general performance tier as the RX 6700 XT, direct comparisons can vary due to the PS5’s highly optimized and integrated hardware design, which allows developers to extract more consistent real-world performance than a similarly specced PC GPU might achieve.

In the PC realm, the Radeon RX 6700 XT competed against Nvidia’s GeForce RTX 3060 Ti and performs slightly below the RTX 4060 Ti in terms of raw rasterization power. However, these comparisons can depend on the specific game and workload, especially when considering features like ray tracing and DLSS, where Nvidia GPUs tend to handle differently than AMD’s offerings.

Complementing the GPU, the PS5 also includes a custom AMD Zen 2-based CPU.

This processor has 8 cores and 16 threads, running at up to 3.5 GHz with variable frequency. The Zen 2 architecture (used in the AMD Ryzen 3000 desktop PC CPU series, for example) was a significant leap in performance and efficiency compared to previous generations.

The PlayStation 5 is equipped with 16 GB of GDDR6 memory, shared between the CPU and GPU in a unified memory architecture. This configuration provides high bandwidth (up to 448 GB/s) and low latency, facilitating rapid data access and efficient resource sharing. This unified approach helps game developers streamline asset streaming and memory management, contributing to smoother performance and faster load times, especially when paired with the console’s fast NVMe SSD.

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